结构体
可以使用 struct
关键字创建三种类型的结构体(“structs”)
- 元组结构体,基本上是命名的元组。
- 经典的 C 结构体
- 单元结构体,没有字段,对泛型很有用。
// An attribute to hide warnings for unused code. #![allow(dead_code)] #[derive(Debug)] struct Person { name: String, age: u8, } // A unit struct struct Unit; // A tuple struct struct Pair(i32, f32); // A struct with two fields struct Point { x: f32, y: f32, } // Structs can be reused as fields of another struct struct Rectangle { // A rectangle can be specified by where the top left and bottom right // corners are in space. top_left: Point, bottom_right: Point, } fn main() { // Create struct with field init shorthand let name = String::from("Peter"); let age = 27; let peter = Person { name, age }; // Print debug struct println!("{:?}", peter); // Instantiate a `Point` let point: Point = Point { x: 10.3, y: 0.4 }; let another_point: Point = Point { x: 5.2, y: 0.2 }; // Access the fields of the point println!("point coordinates: ({}, {})", point.x, point.y); // Make a new point by using struct update syntax to use the fields of our // other one let bottom_right = Point { x: 5.2, ..another_point }; // `bottom_right.y` will be the same as `point.y` because we used that field // from `point` println!("second point: ({}, {})", bottom_right.x, bottom_right.y); // Destructure the point using a `let` binding let Point { x: left_edge, y: top_edge } = point; let _rectangle = Rectangle { // struct instantiation is an expression too top_left: Point { x: left_edge, y: top_edge }, bottom_right: bottom_right, }; // Instantiate a unit struct let _unit = Unit; // Instantiate a tuple struct let pair = Pair(1, 0.1); // Access the fields of a tuple struct println!("pair contains {:?} and {:?}", pair.0, pair.1); // Destructure a tuple struct let Pair(integer, decimal) = pair; println!("pair contains {:?} and {:?}", integer, decimal); }
练习
- 添加一个函数
rect_area
,用于计算Rectangle
的面积(尝试使用嵌套解结构)。 - 添加一个函数
square
,它接受一个Point
和一个f32
作为参数,并返回一个Rectangle
,其左上角位于该点,宽度和高度对应于f32
。